Animation and CGI Motion II
Learn to create realistic, lifelike animations with part II of this graduate level course. Explore the technical aspects of CGI and physically-based animation through lecture videos, quizzes, and assignments.
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Course Description
- Master fundamental concepts of CGI animation and physically-based animation.
- Predict the motion of materials and create lifelike and realistic animations.
- Apply learned skills to real-world animation problems through quizzes and assignments.
- Gain insights into animation studio approaches, preparing learners for successful animation careers.
Course Prerequisites
- Strong foundation in multi-variable calculus and linear algebra
- Proficiency in programming in C++
- Experience in navigating a large codebase
What You Will Learn
By the end of this course, learners will be able to:
Gain a comprehensive understanding of the technical and creative aspects of animation.
Apply concepts of rigid body kinematics/dynamics, rigid body collisions, elasticity, and fluids to create high-quality, lifelike animations.
Acquire knowledge of how animation studios approach the art of animation.
Course Outline
Module 1: Rigid body kinematics/dynamics
Module 2: Rigid body collisions
Module 3: Elasticity (constant strain triangle, bending)
Module 4: Fluids: divergence free vector fields
Module 5: Fluids
Module 6: Course Review
Module 7: Laplace
Instructors
Dr. Eitan Grinspun designs computer graphics algorithms that address a broad range of geometric and physical problems, such as predicting the motion and deformation of materials, processing of 3D geometric data, and interactive tools for engineering design. He is particularly interested in applying geometric insights in computation, and in discrete differential geometry as a language for discovering and codifying such insights.
Please note that there are no instructors or course assistants actively monitoring this course.
